Post-mortem


I enjoyed trying to decipher Spelunky's level creation method, but I can't focus on a small project like this forever.

This is a list of features that I didn't implement or that are implemented but don't work in the playable version for various reasons. 

Features not implemented

  • Passive items.
  • More enemies (Currently only 1 enemy with extremly basic AI).
  • Traps (There are more traps already made, they just don't generate right now).
  • A ton more room layouts (the rooms are based on a layout like in Spelunky).
  • 3 different stages (Slight variation in generation and different solid blocks sprites).
  • A final boss.

That's to expect if I ever return to this project or I make a non low rez version (this would only happen if suddenly thousands of people request me to do it).